WicEd Quick Start Tutorial
From WiCWiki
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NOTE: The full WicEd manual is contextually accessible from within the editor by clicking the question mark icon
at the top right of each window. Use this as a reference whenever you feel lost.
To create a new map
- Open WicEd.
- Click "New Map" on the start screen or from the File menu.
- Choose a ground template (determines the terrain texture) ...
- ... and an Environment template (determines the sky and lighting).
- Write a map name (one word only).
- In the dialog that appears, check both checkboxes. WicEd will set up your map with a procedural terrain and render a low res ground texture (may take a while).
- Click "OK".
Camera Controls
- Use the Mouse Wheel to raise the camera.
- Use WASD to move the camera.
- Use the Middle Mouse Button to rotate the camera.
- For more controls, mouse-over on the Toolbar to the left.
To test your map in World in Conflict
- In the File menu click "File->Compile Map" and then "Compile to SDF”.
- When done compiling, close WicEd and launch World in Conflict.
- In the main menu, go to "Multiplayer->Local Network->Create Server", then in the "Available Maps" list, choose your map and click "Create" at the bottom of the screen.
To edit Domination gameplay settings
- On the toolbar, click the Gameplay button.
- Right click to add a Command Point.
- Right click on the Command Point to add a Perimeter Point.
- Drag the points to move them.
- Drag the blue and red lines to change deploy zones for the teams.
To add a building
- In the Toolbar, click the Place Tool.
- In the "Object Settings" dialog window, click on the Props icon.
- Expand the category "Houses->Europe->cityhouse".
- Click on "cityhouse01".
- Click to place the house somewhere within the red borders on the 3D terrain.
- To exit the Place mode, click on the Edit tool.
Object manipulation
- To move a prop: Alt+Left Mouse Button.
- To rotate a prop: Ctrl+Left Mouse Button.
- To raise/lower a prop: Shift+Mouse Wheel.
- For more rotation angles: Home, End, UpArrow, DownArrow.
To enable water
- In the Toolbar, click the Environment Editor.
- Select the "Water" tab.
- Drag the "Water Level" slider to the right until you see water in the 3D view.
More controls
For a list of common tools and controls, see the chapters Camera Controls and Toolbar in the menu.

